The open-world superhero game will allow players to shape the narrative through their decisions. Those fall into good or evil categories. Fox said that Sucker Punch Productions is trying to make the delineation between the two obvious "because it really sucks when it's nebulous."
Fox said that play testing shows that people tend to be nice at first. After doing that, they tend to become more mischievous.
"We do our damnedest to make it fun in both directions, but in my opinion you've got to play the game twice to really experience Infamous: Second Son," Fox said. "I know from watching people play the game, that most of them play first as a good guy because we've been conditioned by society not to speed and help old ladies cross the street.
"But then they play through again, and they're the most evil sons-of-guns you've ever met. They enjoy being evil, but they've got to get the good guy experience out of their systems before they allow themselves to be the jerks they are in their heart."
Infamous: Second Son is slated for a March 21, 2014 release exclusively on PlayStation 4. For more on the game, be sure to check out Polygon's in-depth interview with the developers at Sucker Punch from E3 2013.