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Obsidian's Pillars of Eternity delayed to 2015

Pillars of Eternity, the crowdfunded role-playing game from Obsidian Entertainment, won't make its previously scheduled 2014 release. Obsidian's homage to games like Baldur's Gate, Icewind Dale and Planescape: Torment is now planned to hit early next year, the developer announced today.

"To incorporate as much feedback as possible, polish every nook and cranny of the game, and make sure we don't ship a buggy game, Obsidian has decided to push the game's release into early next year," the developer said in a forum post.
"We are going to use the extra time to make Eternity shine for our backers, and a game that we were proud to call our own and would live up to your expectations."

"Since the very beginning of this project we promised our fans and ourselves that we would release this game only when we knew it would be absolutely ready for the best experience possible," said Feargus Urquhart, CEO of Obsidian, in a statement from publisher Paradox Interactive. "We're very close to that point, but not quite there yet. The feedback we have received through our playtest process has been invaluable to us. We are coming into the home stretch but are pushing the release out just a bit to make sure we honor that promise we made originally. Thanks for your patience and support, it will be worth the wait."

Obsidian's original estimated release window was sometime during spring 2014. But after the Kickstarter campaign for the game, which was originally known as Project Eternity, was funded more than three times its goal, the project was expanded and delayed.

For more on Pillars of Eternity, read Polygon's preview of the classic, isometric role-playing game from E3 2014.

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