"There's a good reason for the small delay," Ubisoft wrote on its blog. "It's because the teams at Ivory Tower and Ubisoft Reflections are listening to all of you. In fact, a second console closed beta is planned for November, giving players another opportunity to jump into The Crew ahead of its release and help shape the game."
Julian Gerighty, the game's creative director, said three closed betas this spring and summer convinced the team to delay the game another month while it accommodated the feedback and suggestions of beta participants. Among the suggestions were adjustments to difficulty, better integration of voice chat, and even the means to turn off the HUD so players could enjoy the scenery as they free-roam the game's large map of the United States.
For more on The Crew, see Polygon's preview from E3 2014.