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Report: Assassin's Creed Unity to run in 900p at 30 fps on PS4 and Xbox One (update)

Samit Sarkar (he/him) is Polygon’s deputy managing editor. He has more than 15 years of experience covering video games, movies, television, and technology.

Assassin's Creed Unity should run the same whether you're playing on PlayStation 4 or Xbox One: The game will run at a resolution of 900p and a frame rate of 30 frames per second on both consoles, reports Videogamer.

"We decided to lock them at the same specs to avoid all the debates and stuff," said Vincent Pontbriand, senior producer on Assassin's Creed Unity at developer Ubisoft Montreal, in an interview with Videogamer.

Pontbriand explained that Unity's developers were "quickly bottlenecked" by CPU power, since it's the CPU, not the GPU, that has to run systems like crowds on the screen and artificial intelligence.

"We could be running at [100 frames per second] if it was just graphics, but because of AI, we're still limited to 30 frames per second," said Pontbriand, noting that the graphics hardware for both consoles is "really powerful."

Last fall, Ubisoft shipped Assassin's Creed 4: Black Flag at the debut of the PS4 and Xbox One. At launch, both those versions of the open-world adventure ran at 30 frames per second in 900p. A few days after the PS4 version was released, Ubisoft put out a patch that bumped up its resolution to 1080p and improved the graphics.

We've reached out to Ubisoft for confirmation on Assassin's Creed Unity's resolution and frame rate, and will update this article with any information we receive. Assassin's Creed Unity will be available on Windows PC as well as PS4 and Xbox One; all three versions are scheduled to be released Nov. 11 in North America.

Update: Ubisoft says it did not scale down the game's graphics to accommodate one particular system, saying Pontbriand's comments were "misinterpreted." The company's full comment is below.

"We understand how Senior Producer Vincent Pontbriand's quotes have been misinterpreted. To set the record straight, we did not lower the specs for Assassin's Creed Unity to account for any one system over the other.

"Assassin's Creed Unity has been engineered from the ground up for next-generation consoles. Over the past 4 years, we have created Assassin's Creed Unity to attain the tremendous level of quality we have now achieved on Xbox One, PlayStation 4 and PC. It's a process of building up toward our goals, not scaling down, and we're proud to say that we have reached those goals on all SKUs.

"At no point did we decide to reduce the ambitions of any SKU. All benefited from the full dedication of all of our available optimization resources to help them reach the level of quality we have today with the core Assassin's Creed Unity experience."

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