clock menu more-arrow no yes

Filed under:

Classic zombies, updated looks in the Resident Evil Remaster

New, 13 comments

The newest version of Resident Evil has quite a history. It's an HD remaster of a 2002 GameCube remake of a 1996 PlayStation 1 game, the first in a series that would span close to every modern platform and spark a massive franchise. It also happens to be an excellent version of a classic game, arguably the best in the series in terms of pure horror.

I sat down with the latest version for about an hour earlier this week. There's nothing new here gameplay-wise, but the graphics are improved, and the game can be played in widescreen or classic 3:4 mode. The biggest change, however, is the ability to toggle between the classic "tank" controls and a new, more modern-feeling analog control scheme.

The game was originally designed around the old controls and presentation, but Resident Evil works remarkably well with the new elements. After a short adjustment period, I was completely comfortable perusing the mansion and shooting zombies with analog controls.

As you can see in the video above, the graphical overhaul has benefitted the game as well. Textures are cleaner and crisper, and the lighting is hugely improved. Little details — like moths flying around light sources, for example — are now being created by the engine, adding to the atmosphere in the game's many quiet moments.

Resident Evil is set to arrive on the PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and PC in early 2015.