Schlerf has had to keep his involvement in the project secret since joining the team in November 2013. "Every day is a revelation and every day I get to play in a new corner of the universe," he wrote in the official announcement. "To be able to look three steps ahead to, ‘Where does this take us and how does it add to the way we look at the Mass Effect trilogy?’ You couldn’t ask for a better playground."
Not much is known about the upcoming Mass Effect title, but we can now look into the history of the men leading the development teams for some hints about what we may or may not see.
Halo 4 featured a more human, interesting story than past games in the series, which is quite the trick when you're writing for a faceless soldier and an AI construct. The new Mass Effect game seems to be in good hands.
"As a writer, I write for characters," Schlerf said. "To me, it’s always about what makes my characters tick and what stories I can tell through those characters that will actually engage people about their own lives. It provides a mirror to that player’s experience [so that they are] not just sitting back in an armchair."