Chris Roberts, the man behind the Wing Commander series and the upcoming space simulation Star Citizen shared his hearty congratulations to the team behind Elite: Dangerous on their launch this week, saying that space sims are "finally getting the love they deserve."
Elite: Dangerous was launched by Frontier Developments on Dec. 16. After more than two years in development, founder David Braben himself pushed the big red button sending the final code live to players. Roberts said it was a moment worth celebrating.
"I know that many Star Citizen backers imagine there to be an intense competition between our game and Elite," Roberts wrote. "Nothing could be further from the truth. David and I promoted each other’s projects during our respective crowd funding periods because we both believe that the world is better off with more PC games and even better off with more space games."
Roberts said games like Elite and No Man's Sky had breathed new life into the genre.
"In the nineties there was plenty of room for multiple space sims and there is no reason that still can’t be the case now! I’ve always maintained that we aren’t a success if we just make a game; part of the reason that I came back from film was to build a game in a genre I loved and hopefully remind people how amazing it is to lose yourself in another universe, adventuring amongst the stars. So rather than be worried about Elite or No Man’s Sky, I welcome them. It’s been a long time coming, but space sims are finally getting the love they deserve."
Elite models our Milky Way galaxy in full using a combination of hand-craftsmanship and procedural generation. You can hear more about the effort that went into it from David Braben himself in Polygon's report. No Man's Sky, confirmed for the PlayStation 4, thrives on a procedurally generated, fantasy world. Its latest trailer, from The Game Awards earlier this month, is below.