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Nintendo settles Wii and Wii U patent dispute with Philips

Samit Sarkar (he/him) is Polygon’s deputy managing editor. He has more than 15 years of experience covering video games, movies, television, and technology.

Nintendo and Philips have resolved their patent infringement dispute regarding the Wii and Wii U, Philips announced today.

Philips did not disclose financial terms of the settlement, but said that both companies have agreed to license parts of their patent portfolios to each other.

"We are very pleased to have reached this agreement with Nintendo. It demonstrates that both companies recognize the importance of intellectual property rights," said Brian Hinman, chief intellectual property officer of Philips. "It also shows the value of our extensive IP portfolio and our commitment to protect our significant investments in research & development."

The agreement ends months of international litigation dating back to May, when Philips filed lawsuits in France, Germany, the U.K. and the U.S. against Nintendo. Philips' complaints alleged that Nintendo violated at least two patents owned by Philips: one for "products with interactive virtual modeling features" and the other for "products with human-computer interaction features." According to Philips, numerous products in Nintendo's Wii and Wii U ecosystems — including the consoles themselves, as well as accessories like the Wii Remote, Wii Remote Plus, Nunchuk, Balance Board and Wii U GamePad — infringed on Philips-owned patents.

Philips won its lawsuit in the U.K. in June, when a judge decided that Nintendo's combination of a physical motion sensor with a camera in one device was not "common general knowledge," and instead infringed on two of Philips' patents. The judge ruled that Nintendo did not violate a third Philips patent.

We've reached out to Nintendo for comment on the settlement, and will update this article with any information we receive.

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