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Lumino City documentary shows off game's remarkable miniature world

Charlie Hall is Polygon’s tabletop editor. In 10-plus years as a journalist & photographer, he has covered simulation, strategy, and spacefaring games, as well as public policy.

Lumino City, the sequel to the adventure puzzle game Lume, comes out on Steam tomorrow, but today the team at State of Play launched a teaser trailer for their making-of documentary.

Most games move from sketches to blocky mock-ups in 3D. Only later are more sophisticated shapes and layers added, using different software entirely, to make the finished games we play. The team at State of Play took another path, moving from computerized mock-ups to miniature physical models, which they then photographed in real time.

Their models include real light sources wired in, as well as internal motors, which were used instead of stop-motion animation in some cases. The five-minute teaser goes into great detail on their process, and shows off some beautiful still photos of the game as it was being made over the last several years. If you’re a fan of puzzle games, or had even a passing interest in our top 10 game of 2013 Tearaway, this video is worth checking out.

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