The 2014 Game Developers Conference has added more talks to its schedule from developers Bungie and Gameloft, as well as an additional Dev Day focused entirely on Google developers, organizers announced today.
As part of the summit's Production talks track, Bungie will discuss the company's strategy when growing its team to work on Destiny. Executive producer Mark Noseworthy will discuss how Bungie built a new engine from the ground up to handle the title's cross-platform and cross-generation release, as well as what the development team learned in the process. Noseworthy's talk, "Upgrading Bungie's Production Practices for a Brave New World," will share the three key ideals of Bungie's production philosophy.
Gameloft producer Saul Gascon will discuss creating free-to-play games using licensed IP in his talk "Despicable Me: Making Great Free-To-Play Games from Licensed IPs." Gascon will explain how small details can make licensed games feel more like part of the brand than simply a spin-off product, using Gameloft's work on the Despicable Me mobile game as an example.
Organizers have also added a Google-themed Developer Day, during which attendees can meet Google engineers and product managers to discuss how to build successful games and business models.
GDC 2014 will take place March 17-21 in San Francisco, Calif. at the Moscone Center. Sessions scheduled for the event include the return of the #1ReasontoBe panel and post-mortems on Zork and the Shenmue series.