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Monolith's X uses upgraded version of Xenoblade Chronicles' combat system

Monolith Soft's X, the successor to Japanese science fiction role-playing game Xenoblade Chronicles, borrows from its predecessor's combat system, it was announced during a Nintendo Direct presentation today.

Footage shown during the presentation shows characters engaging in combat in real-time and piloting giant mechs against massive creatures. The game's battle system is based on that from Xenoblade Chronicles, but with "more polish," Nintendo president Satoru Iwata said.

The game, known for now as X, was announced in a Nintendo Direct presentation in Jan. 2013.  Development on the title is being led by Monolith Soft studio head and Xenoblade Chronicles director Tetsuya Takahashi. Xenogears and Xenosaga Episode 1 character designer Kunihiko Tanaka is also working on the title, as is Japanese film and anime composer Hiroyuki Sawano.

Xenoblade Chronicles launched in Japan in 2010 and in North American in 2012 for Wii.

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