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Pixelated brawler Treachery in Beatdown City hits Kickstarter

Samit Sarkar (he/him) is Polygon’s deputy managing editor. He has more than 15 years of experience covering video games, movies, television, and technology.

Treachery in Beatdown City developer NuChallenger launched a Kickstarter campaign last week for the game, which the studio characterizes as a new take on the side-scrolling beat-'em-up genre.

The team at NuChallenger is looking to raise $50,000 to fund the development of Mac and Windows PC versions of Treachery in Beatdown City. The title was previously being made on PlayStation Mobile, and NuChallenger still plans to release the first episode of the game — which consists of 26 existing characters and the first level — on that platform.

Treachery in Beatdown City takes place in the year 20XX, when U.S. President Barak Orama is kidnapped by the Ninja Dragon Terrorist group while attending a United Nations summit in the city of East Fulton. The terrorist organization demands a $1 trillion ransom, and it's up to you to investigate as three playable characters that you can switch between at any time.

While you move around the game's 2D levels like you would in a typical brawler, combat is turn-based: You choose attacks from a Combo menu and unleash them using Fight Points and a combo meter. The system was inspired by fighting games, and includes dozens of attacks, defensive moves and combos.

Development on Treachery in Beatdown City is being led by NuChallenger founder Shawn Alexander Allen, who is serving as game designer, director, animator and artist. He previously worked at Rockstar Games for four and a half years with games such as Grand Theft Auto 4, Red Dead Redemption and Max Payne 3. Allen is working with his wife, Diana Santiago, and co-designer Manny A. Marcano, while Inverse Phase is handling music. NuChallenger aims to release Treachery in Beatdown City in February 2015.

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