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Fun Fair, the newest level revealed for developer Honeyslug's Hohokum, has its roots in the game's 2011 prototype.
According to a post on the PlayStation Blog by co-creator Richard Hogg, the level began as a "no-fun fair" where bombs rained down on citizens under siege. In the ensuing three years, Fun Fair evolved into a level that will fling players around an environment with carnival staples like a Ferris wheel and a train — but not bombs.
Fun Fair's design was inspired by Portmeirion in North Wales, according to Hogg.
"Built by Clough Williams-Ellis, you probably know it from The Prisoner TV series," he wrote. "He was inspired by the charming architecture of northern Italy, and so were we, but also by the building blocks of our toddler years. So we conceived a modular system, different to anything else in the game: a kit of columns, arches, verandas, and cupolas, which we stacked up to create the Fun Fair's bustling arcades and dizzying spires."
For more on the game, which is headed to PlayStation 3, PlayStation 4 and PlayStation Vita sometime this year, check out our interviews with the developers to learn why they eschewed the DualShock 4's tech and how Hohokum is like a flying kite.