Monolith is focusing development for action title Middle-earth: Shadow of Mordor on the PlayStation 4 and Xbox One versions, necessitating some scaling back for the PlayStation 3 and Xbox 360 games, design director Michael de Plater told IGN.
"We're very focused on the PS4 and Xbox One," de Plater said. "We're focusing on the next-gen platforms, and then going to do whatever we can to get as much as possible on current-gen."
The director added that while Monolith believes a majority of content will be the same across both console generations, the focus on next-gen means the intricate Nemesis system will be missing some features on PS3 and Xbox 360. The Nemesis system allows players to mind control orc enemies, bending their will to do their bidding and sending them to assassinate or spy on other enemies.
"To break it down, some of the stuff we're pretty confident will still be very similar on current gen: the core mechanics, like combat, stealth, ranged and movements; the basic control and gameplay, that should all be really solid," de Plater said. "What it won't have is the same level of depth and variety and simulation within the Nemesis system.
"The story will be the same and the core gameplay will be the same, but [the Nemesis system is] just so huge in terms of content, calculations and AI we'll just have to try and get as much of it in as we can," he added.
Check out our hands-on impressions of Shadow of Mordor and its Nemesis system.