clock menu more-arrow no yes mobile

Filed under:

Divinity: Original Sin delayed again, this time to spring 2014 (update)

Samit Sarkar (he/him) is Polygon’s deputy managing editor. He has more than 15 years of experience covering video games, movies, television, and technology.

Divinity: Original Sin developer Larian Studios has delayed the role-playing game for a second time — it's now scheduled to launch this spring, the company announced with a new teaser trailer today.

Larian raised more than $944,000 on Kickstarter in the spring of 2013 to fund the development of Original Sin, and the studio originally planned to release the game in November. In September, the company announced it was pushing the game back to Feb. 28, 2014, in order to allow for development of content for the Kickstarter campaign's stretch goals.

Last month, Larian put out an alpha version of Original Sin on Steam Early Access for $39.99. Today, the studio announced it is delaying the RPG until the spring so it can incorporate feedback from Kickstarter backers and Early Access players into the final game. The first time Larian delayed the game, studio head Swen Vincke said the company reasoned that "the better the game is, the better it'll sell."

Divinity: Original Sin is in development on Windows PC, with Linux and Mac versions coming at some point in the future. We're reaching out to Larian for more details on the delay, and will update this article with any information we receive.

Update: Reached for comment, Vincke told Polygon, "There's not much to add really — it's taking more time because we're integrating a lot of the suggestions that were made and we don't want to rush it. It's a big game."