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Deep Down delayed in Japan to fully utilize next-gen specs

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The launch of Capcom's procedurally generated dungeon crawler, Deep Down, will be delayed in Japan until after summer, producer Kazunori Sugiura revealed in a group discussion on Dengeki Online.

"About Deep Down, I think we'll give full fledged information to everyone after the summer, so you may have to wait for a little while beyond the launch [of PS4] on February 22nd," said Sugiura, translated by DualShockers. "Since we don't want to risk to be told ‘This could have been done on PS3!' we want to finish a game that fully uses the PS4 hardware specs."

The PlayStation 4 free-to-play title was first unveiled by Sony during the PlayStation Meeting last February. Currently only announced for Japan, the game was slated to enter beta close to the PS4's launch in the region on Feb. 22.

Set in New York during the year 2094, players take on the role of medieval-looking "ravens," who have the ability to collect the memories of dead or living people, by touching them, their prized objects or the ruins. Deep Down features online co-op with up to four players and procedurally generated dungeons randomly populated by monsters. The game's system generates items and the environment at random, including treasure chests, traps, ladders and height differences.

For more about the third-person action game, be sure to read our hands-on impressions from the Tokyo Game Show where we take a look at the title's combat, graphics and procedurally generated dungeons.