The new title, which is planned for both iOS and Oculus Rift-supporting Windows PC systems, puts players in the role of a cell taking on various contaminants using Geometry Wars-style combat.
Land Ho Co. quietly confirmed the game prior to the 2012 E3 conference in a development overview that year. The studio did not mention the use of VR headsets at the time.
"The main change to be made for that version is, of course, the control system. PROJECT LIFE was designed with a game pad in mind, while iOS devices utilize touch screens," wrote the developer. "That means having to somehow figure out how to replicate the stick controls on a touch panel."
"After doing a bit of research, we ended up using the "Mobile Input Zone" class (this is programming jargon) to add a virtual joystick into the iOS version. This allowed us to run the game on iPad using the same controls as the PC version. Unreal Engine is quite useful and convenient for tasks like this."
The studio is yet to announce a release window for the game. Polygon has reached out to the developer for more details and will update when additional information is available.