clock menu more-arrow no yes mobile

Filed under:

Here's a closer look at Valve's latest Steam Controller

Samit Sarkar (he/him) is Polygon’s deputy managing editor. He has more than 15 years of experience covering video games, movies, television, and technology.

Valve will show off its latest Steam Controller prototype at the 2014 Game Developers Conference next week, and you can see an image of the updated controller above.

Announced during the first-ever Steam Dev Days, a developer conference that Valve put on in its hometown of Seattle last month, the redesigned Steam Controller appears to offer a more conservative design — one that's more similar to existing controllers. (The original prototype can be seen in our article about Valve's original announcement of the Steam Controller.)

The device no longer features a touchscreen display. In its place sit two diamond-shaped arrangements of four buttons. The left-hand group could work similarly to a D-pad, while the right-hand group serves as a traditional set of A, B, X, Y face buttons.

All eight buttons are analog inputs, according to Valve, and they're located below the dual circular trackpads that can serve as analog stick replacements or mouse-like inputs. Gone are the three buttons that used to sit below the trackpad set for quick access to Big Picture mode. Instead, the tweaked Steam Controller appears to feature another button layout that's common to modern controllers: an array of select/back, home and start/menu.

For more on the Steam Controller, check out our hands-on video report with the older prototype from CES 2014 below.

Sign up for the newsletter Sign up for Patch Notes

A weekly roundup of the best things from Polygon