GOG.com will not immediately go ahead with its plans to offer regional pricing for the release of several titles from "bigger studios," according to a recent post on its site, following community feedback.
The company revealed its intentions to introduce regional pricing late last month, beginning with two unnamed role-playing games and a strategy game. According to the post, the community expressed that more DRM-free games were more critical than fair price, with GOG adding that it "shouldn't sacrifice one of our core values in an attempt to advance another."
GOG may introduce the pricing in local currencies in the future, but will offer users the choice of paying in the local currency or the equivalent in USD. "From the very beginning our intention was to make things easier for users whose credit cards/payment systems are not natively in USD," the post reads. "The advantages are simple because the price is more understandable and easier to relate to. There would be no exchange rates involved, no transaction fees, and no other hidden charges. However after reading your comments, we realized we have taken an important element away: the choice."
The company will continue to fight for games with flat worldwide pricing and will make up the difference for consumers out of its own pockets where it does not succeed. Currently, gamers will be offered $5.99 and $9.99 game codes but that will be replaced by store credit in the coming months to cover the price of a game in full or partially. This applies to games that do not have flat pricing, such as Age of Wonders 3, Divinity: Original Sin and The Witcher 3.
Noting last month that the decision on pricing is "always in our partners' hands," GOG reiterated that there may be companies that won't work with them and that it will "work hard to convince the most stubborn ones."
"Yes, it means we might miss out on some games, but at the same time GOG.com will remain true to its values and will keep on offering you the best of DRM-free gaming with Fair Prices," the post reads.