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Velocity 2X gameplay: Polygon Live at GDC

Chris Plante co-founded Polygon in 2012 and is now editor-in-chief. He co-hosts The Besties, is a board member of the Frida Cinema, and created NYU’s first games journalism course.

Let's be honest. I am not the best Velocity player at Polygon.

My pal Russ Frushtick is the cyborg who managed to perfect Velocity Ultra, the previous game in the series released on Vita. But I suspect this might be the game with which I surpass him. Because where prior Velocity games merged puzzle-solving, muscle-memory and shoot 'em-up games, Velocity 2X adds an additional layer: on-foot platforming.

It's an interesting tweak that recalls Master Blaster. And that's the problem. Just saying those two words triggers a flurry of nostalgia, fogging my mind, causing my eyes to glass over with delight.

The game looks great, but I also enjoyed speaking with FuturLab's game director James Marsden and lead designer Kirsty Rigden. Their studio has had an unusual trajectory, climbing from PlayStation Minis to PlayStation Vita to PlayStation 4. Come for the gameplay, stay for the human drama!