clock menu more-arrow no yes mobile

Filed under:

Invisible, Inc. gameplay: Polygon Live at GDC

I actually had a chance to see a very early version of Invisible, Inc. while visiting Klei for a feature story.

I've enjoyed checking in on the turn-based tactical espionage since then. In some ways, the public process reminds me of the development of Klei's previous hit, Don't Starve, which quietly incubated on the Chrome App Store, growing and evolving into one of my favorite games of 2013.

Now the game looks especially slick, like it's ready for the sort of audience its predecessor attracted. Once you've watched Frushtick and Klei's designers James Lantz and Jason Dreger chat, be sure to check out that story about Klei. You'll get an idea of how the studio nurtures these kinds of games.

Sign up for the newsletter Sign up for Patch Notes

A weekly roundup of the best things from Polygon