clock menu more-arrow no yes mobile

Filed under:

Titanfall PC getting 4K support and incorporating Nvidia GameWorks tech

If you buy something from a Polygon link, Vox Media may earn a commission. See our ethics statement.

Titanfall, Respawn Entertainment's multiplayer first-person shooter, will support 4K resolution on PC, according to an Nvidia blog post by Ashu Rege, manager of the company's Developer Content and Technology team.

Along with 4K, Titanfall will also support multiple Nvidia graphics processing units (GPU).

"Respawn will also release updates to support high-definition 4K displays," Rege wrote, "and our SLI multi-GPU technology, for a fantastic high-end PC experience."

Titanfall currently runs at 792p on Xbox One, though lead engineer Richard Baker said the developer was "likely to increase resolution after we ship."

Respawn and the GPU maker will also collaborate to integrate GameWorks technologies — a suite of products that also includes PhysX for clothing and destruction simulation as well as VisualFX for hair, fire and liquid simulation — into Titanfall. Those technologies include Temporal anti-aliasing (TXAA), which reduces screen flickering, and Horizon Based Ambient Occlusion+ (HBAO+) for "more lifelike shadows."

Titanfall was released March 11 on Xbox One and Windows PC. It will arrive April 8 on Xbox 360. For more on the game, you can read and watch Polygon's Titanfall review and watch our recent Overview video to see the game in action.

Earlier this week, sources told Polygon that Respawn and publisher Electronic Arts reached an agreement to publish Titanfall 2, which reportedly won't be a Microsoft exclusive.

We've reached out to Respawn for further details and will update this story with more information as we receive it.

Sign up for the newsletter Sign up for Patch Notes

A weekly roundup of the best things from Polygon