The level released today supports both the Oculus Rift virtual reality headset and traditional monitors. "Stage 0" is designed to give players a sense of what to expect from the full game and allows up to four players to share the water.
"Launching an early, scalable build in this fashion allows a small studio such as ours to stagger the release in manageable chunks, while at the same time giving our ever-growing community the chance to get involved in a transparent and open development process from very early on," said creative director Richard Stitselaar.
Linux and Mac support "is expected in the next weeks" according to a press release from the developer.
Be sure to read Polygon's World of Diving impressions from GDC 2014 to learn more about the game and underwater selfies. You can follow our coverage of virtual reality's presence at GDC this year in Polygon's StoryStream.
Yesterday, Facebook announced its plans to acquire Oculus VR for $2 billion. You can hear developers react to the news in our interviews with those behind games like AaaaaAAaaaAAAaaAAAAa, Proton Pulse and even World of Diving.