Ubisoft today announced changes to its third-person multiplayer combat adventure Tom Clancy's Ghost Recon Phantoms, prior to the game's full launch on April 10.
Developed by Ubisoft Singapore, Ghost Recon Phantoms has been in beta since 2012, when it was known as Ghost Recon Online. The new changes for the free-to-play shooter are focused on matchmaking and customization options, with more granular changes detailed in a developer video released today.
According to lead designer Simon Davis, the new matchmaking system more effectively balances competing players' skills and load-out. "This long-awaited change is designed to prevent situations where players are matched unfairly against opponents, resulting in an imbalanced gameplay experience," he said.
A new weapon customization system called ModMaster has also been introduced allowing players more freedom to fool around with their guns and accessories. "We wanted to find a way for players to differentiate themselves on the battlefield and create weapons that fit their style," added Davis. "This new system is more cost savvy for players and creates more than half a million weapon configuration possibilities including fire rate, handling, scope and ready-time."
As part of the changes, new players will also be able to access weapons tiers previously only available to more experienced players. Weapons prices have also been reduced.