More than four months after its initial release, Battlefield 4 continues to suffer from netcode issues, and fixing those problems is one of developer EA DICE's "top priorities," the studio said today on the game's website.
According to DICE, the term "netcode issues" encompasses a wide variety of problems such as improper compensation for network latency and glitches within the actual game. Some players are experiencing bugs in their interactions with the game world, like moving and shooting, while others have noticed "rubber banding," wherein the game appears to jump back and forth. DICE said that previous patches or upcoming ones contain fixes for a number of those problems, while the studio is still looking into other outstanding issues.
Problems that DICE says it has fixed include broken collision detection, a disappearing crosshair and hit impact sounds. The studio also says it has made "several optimizations" to reduce rubber banding; other improvements targeted at the issue — such as fixes for packet loss — are on the way, and DICE is still investigating the phenomenon. And fixes for issues with instant death while sprinting and the kill camera are coming in the next patch.
DICE is still trying to get to the bottom of a bug in which players' weapon fire doesn't do damage. Future patches will include updates to fix problems like Levolution being out of sync and shots that look like they're fired in the wrong direction. And with patches at the end of January, DICE introduced icons into the game to help players understand and troubleshoot networking issues: a clock to indicate a connection that's lagging, and four squares to show packet loss.
"We want to assure you that we are constantly investigating, or already in the process of updating, all these items and several more that you've had concerns with — and that we will continue to do so with your help," said DICE.