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Galak-Z coming to PlayStation Vita

17-Bit's Galak-Z is coming to PlayStation Vita in addition to its previously announced platforms PlayStation 4 and Windows PC when it launches later this year, according to a post on the PlayStation Blog from senior producer Raj Joshi.

Joshi wrote that "new wave" roguelikes, particularly Mossmouth's Spelunky and Klei Entertainment's Don't Starve, were great sources of inspiration for Galak-Z. 17-Bit feels the survival mechanics of Don't Starve encourage building long-term goals within each play session, no matter how long the duration — a mechanic they wanted to use for Galak-Z. 17-Bit's title also takes a page out of Don't Starve's slowly unravelling progression system, in which tech trees and new items are gradually revealed over time.

But Spelunky's success as a handheld title is what inspired 17-Bit to bring Galak-Z to the Vita.

"Spelunky is also great at giving satisfying play sessions of anywhere from three minutes to three hours," Joshi wrote. "The union of the roguelike structure and the pick-up-and-play nature of a handheld resonated with us. It makes us even more excited to get Galak-Z on the go."

The 2D sci-fi shooter on Vita will include the same content as its the other versions, Joshi wrote. The title will feature a suite of randomly-generated rooms that will build and iterate on each other every time players start up the game. Each room is littered with potential spawning points for traps, enemies and other things, then randomly connected to other rooms to form the game's seemingly endless dungeons.

17-Bit, known for its turn-based tactical title Skulls of the Shogun, announced Galak-Z at E3 last year.

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