Here at the dawn of virtual reality gaming, ushered in by devices like the Oculus Rift and Sony's Project Morpheus, developing games like CCP's VR dogfighter Eve: Valkyrie poses a challenge, in part because the medium is new.
"At a high level, yes," he said when asked if VR games were more difficult to develop than traditional games. "But there are a very different set of details involved here because we are all together pioneering VR gaming. It's very different to saying 'Let me take a first person shooter and bring it to consoles and PCs.' That's a very well established thing. In this space, those norms haven't been established — we're doing that now with Oculus and Morpheus."
For more on Eve: Valkyrie, which is headed to PC and PlayStation 4 at an unannounced date, be sure to read our hands-on impressions from GDC 2014. You can also check out our wider coverage of VR at GDC in Polygon's StoryStream and learn more about the company behind Valkyrie and Eve Online in our recent feature.