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The first-person, survival horror game Grave is headed to Xbox One through its ID@Xbox program for indie games development, the game's developer, Broken Windows Studios, announced.
The news comes as Grave is amidst a Kickstarter campaign to raise $30,000; with 13 days left, it is about $9,500 of the way there.
Set in a desert, Grave's gameplay follows a day-night cycle, with terrifying enemies appearing at night and, when the sun rises, new environmental features such as houses are procedurally generated. During the day cycle, the player collects items useful to survival; as light repels the monsters, it means finding things such as gasoline and matches to create fire.
"The world of Grave is a surrealist dreamscape inspired by the work of Salvador Dali. The world features an expansive wasteland with pockets of strange regions, artifacts and misplaced objects," Broken Windows writes on the Kickstarter page.
"As you explore the world of Grave, you will find that things are not exactly as they seem. A world previously seen as empty reveals itself to have other real people living within it. Although the creatures are frightening, their existence seems to have some larger, yet untold significance. The rest is left for the player to discover."
A playable demo is available now, and this is its preview trailer from Game Developers Conference 2014.