The PlayStation 4 version of 17-Bit's Galak-Z: The Dimensional will hit "late summer to early fall," creator Jake Kazdal confirmed with Polygon, adding that it will be "followed quickly" by the PlayStation Vita release and then Windows PC version, respectively.
In Galak-Z, players take on the role of a space fighter pilot called A-Tak as he navigates enemy-infested procedurally generated environments. Enemy threats, such as alien spaceships, monsters and giant space mechs, can be disposed of by using rapid fire blasters and lock-on missiles. As demonstrated in our hands-on video from GDC 2014, the fighter ship can also dash, strafe, juke and manoeuvre 360 degrees using its fore and aft thrusters.
Inspired by Spelunky's success as a handheld title, 17-Bit officially announced the PS Vita release on the PlayStation blog last month. According to senior producer Raj Joshi, the combination of the "roguelike structure and the pick-up-and-play nature of a handheld" appealed to the developer and made them "even more excited to get Galak-Z on the go." The Vita release will include the same content as the other versions.
17-Bit, the developer of turn-based tactical title Skulls of the Shogun, unveiled Galak-Z for PS4 during Sony's pre-E3 2013 press conference. To learn more about the 2D sci-fi shooter, watch our video interview with Kazdal at PAX Prime, where he discusses the game's modern influences, such as Halo and Far Cry 3.