EA DICE plans to upgrade its hardware to address "rubber-banding" issues some Battlefield 4 players are experiencing during 64-player matches, according to a post on the official Battlefield blog.
"We wanted to provide a quick update on the issues with Battlefield 4 "rubber-banding" some players on certain platforms experienced during matches with 64-players," the post reads. "Looking into this further, we're unhappy with our server performance, so we'll be upgrading the hardware as soon as possible, investing more to deliver a better experience.
"As soon as we know the exact timetable, we'll let you know the ETA. Reducing lag for these players is absolutely a TOP priority for us to solve and we expect to have the solution very soon."
DICE explained last month that fixing Battlefield 4's netcode issues is one of the developer's "top priorities." Netcode problems highlighted by the developer range from poor compensation for network latency, rubber-banding, glitches within the game and player-game world interaction bugs.