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How Call of Duty: Ghosts' new Chaos Mode perks will level the playing field

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A new developer diary from Call of Duty: Ghosts studio Infinity Ward details the new Chaos Mode added to the alien-centric Extinction campaign.

The guide gives you an idea of the perks available to players when racking up combos against the ever-increasing number of enemies.

Chaos Mode, described as a throwback to Call of Duty: Modern Warfare 3's Spec Ops mode, was added to Windows PC, Xbox One and Xbox 360 hit games via a patch earlier this week. This follows the first Call of Duty 2014 screenshot released this week from developer Sledgehammer Games.

A full list of combo perks is available below, which includes helpful bonuses to increase the speed of health regeneration, freeze players and gain unlimited ammo for 15 seconds, among other perks designed to balance the playing field.

Combo Perks

• Sit idly by and you won't last long; stay in the fight and reap the rewards. As the combo meter reaches certain multiplier milestones, the following Perks will stack up in your favor against the Cryptids' never-ending attack.

Perk (Combo Multiplier)

•Fast Hands (10)
•Increased Melee Damage (20)
•Better Traps (30)
•Gas Mask (40)
•Sleight of Hand (50)
•Stopping Power I (60)
•Steady Aim (70)
•Stalker (80)
•Revive Protection (90)
•Fast Health Regen (100)
•Marathon (110)
•More Cash (120)
•Stopping Power II (130)
•Agility (140)
•Extra Health (150)
•Feral Vision (160)

Bonus Drops

In addition to Perks, periodically bonus packages will drop that can help get your team out of a jam, including:
•Combo Freeze - Freeze the combo meter momentarily for all players
•Skill Upgrade - All players gain a Skill Point
•Grace Period - Add 30 seconds to the grace timer
•Self Revive - Pick yourself back up (one time use only)
•Bonus Score
•Bonus Cash
•Trophy System
•Flare
•Hypno Knife
•Specialist - Unlimited ammo and Feral Vision for 15 seconds, plus extra bullet damage
•Tank - Taunt nearby Cryptids, plus 15 seconds of invulnerability
•Engineer - Lay a stasis field that Cryptids cannot enter for 15 seconds
•Medic - Emit an aura of healing and instant revive for 15 seconds
•Venom-X - Default Venom-X (Nightfall and Mayday only)
•Venom-X Fire - Fire variant of the Venom-X (Mayday only)
•Venom-X Lightning - Lightning variant of the Venom-X (Mayday only)
•Tesla Trap - Shock incoming Cryptids (Mayday only)
•Hypno Trap - Turn multiple Cryptids to your side (Mayday only)
•Stun Ammo - Stun ammo for the whole team. Persists for all guns once obtained.
•Incendiary Ammo - Incendiary ammo for the whole team. Persists for all guns once obtained.
•Explosive Ammo - Explosive ammo for the whole team. Persists for all guns once obtained.
•Armor Piercing Ammo - Armor Piercing ammo for the whole team. Persists for all guns once obtained.