Watch Dogs will run at 30 frames per second on both PlayStation 4 and Xbox One, with the PS4 version's resolution set at 900p and the Xbox One version's resolution coming in at 792p, publisher Ubisoft announced today.
The Xbox One resolution for Watch Dogs is identical to the Xbox One version of Titanfall, while the PS4 resolution matches that of the Xbox One version of Ubisoft's Trials Fusion.
"Resolution is a number, just like frame rate is a number. All those numbers are valid aspects of making games," said Jonathan Morin, Watch Dogs' creative director, in a post on the UbiBlog. "But you make choices about the experience you want to deliver."
In the case of Watch Dogs, Morin continued, the developers wanted to focus on maintaining a steady frame rate while delivering a dynamic, lively version of an open-world Chicago. That was always the chief goal, which is why the team hasn't been working on increasing the resolution or frame rate in the period between last October's delay announcement and the game's final release date of May 27.
"The effort was split on continuing dynamism and making sure players can express themselves through hacking without ever being disappointed in how the game responds to them, whether it's visually or through gameplay," Morin explained. "That's important. Resolution has nothing to do with that. That's why stuff like resolution can scale a bit down so that we never compromise the soul of Watch Dogs."
According to Ubisoft, Watch Dogs "also looks great on both generations of consoles." Chicago is less dense on the PlayStation 3 and Xbox 360, and while the seamless online experience is intact, a competitive multiplayer mode called Decryption and the ability to roam freely in multiplayer are both missing from the game on the old consoles.
For more on Watch Dogs, check out our recent hands-on preview, and watch the new nine-minute trailer above to get an overview of everything in the game.