We thought we knew what we were getting with Wolfenstein: The New Order, but sometimes a game surprises you.
We described it in our review as a "bizarre love triangle of traditional shooter elements, sci-fi pulp and believable human angle." But how did it manage to take the oldest first-person shooter franchise and surprise us with it?
If this is your first episode, Friends List is a daily web series where we have one-on-one talks about a single question related to video games. The goal is to give Polygon's many team members across the globe and those involved in covering, designing and releasing games, an opportunity to speak with you.
Today on Friends List, Executive Producer Russ Frushtick and Opinion Editor Ben Kuchera ask: Why is Wolfenstein: The New Order more than just an arcade shooter?
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