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What if Watch Dogs was made for the Commodore 64?

Owen S. Good is a longtime veteran of video games writing, well known for his coverage of sports and racing games.

Watch Dogs arrives next week on six different platforms. The Commodore 64, the workhorse of 1980s personal computing, isn't one of them. But what if it was?

Animator Balász Kalocsai comes up with this concept for Watch Dogs on the C64, based on a real mission from the game (demonstrated at E3 2012) It's not as ... visually arresting as the high-definition version, but all the components (and dialogue) still are there.

Fun facts: Audio cassettes could hold about 100kb on a 30-minute side — that's kilobytes, not megabytes — when they were used years ago for personal computer storage. Watch Dogs clocks in north of 20 GB, which would require more than 200,000 tapes — OK, OK, 100,000 if you're using both sides.

That's a lot of asterisks to load, 8,1.

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