Selling the Xbox One without its Kinect is a move its designer, Carl Ledbetter, considers "good for the consumer," according to a recent interview with Develop.
"I think I share the same opinion that everybody does that by having more choice for the consumer, and a new point of entry for them, it's great," Ledbetter said. "So somebody can now buy the console and who knows after a day, or a week or a month they can always go buy the Kinect sensor, add it and plug it right in."
Microsoft announced that it would sell a Kinect-free version of the console earlier this month. At the time, the company said that the decision wasn't a commentary on the system's success, but feedback from customers. To accommodate for systems without the Kinect, the system's interface required some changes.
Ledbetter told Develop that Microsoft originally considered building the Kinect into the Xbox One to solidify it as a non-removable feature, but decided against it based on the system's look.
"We actually built models of that," Ledbetter said. "We pushed ourselves, can we put it all in one? Is that going to work? And the technology just isn't there yet. As soon as you have something much bigger than the Kinect sensor people don't want to put it by the TV, it's too big."
For more on the chronicle of the Kinect, check out our StoryStream.