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Super Street Fighter 4: Arcade Edition DLC lost in transition off Games for Windows Live

Samit Sarkar (he/him) is Polygon’s deputy managing editor. He has more than 15 years of experience covering video games, movies, television, and technology.

Capcom is moving Super Street Fighter 4: Arcade Edition from Games for Windows Live to Steamworks on May 30, and players who bought any add-ons for the GFWL version will lose that DLC in the process, the company announced today.

The existing Steam version of Super Street Fighter 4: Arcade Edition uses Microsoft's Games for Windows Live service. Capcom announced last year that it planned to transition the title from GFWL to Steamworks, and would launch Ultra Street Fighter 4 with Steamworks.

Users who want to keep playing Super Street Fighter 4: Arcade Edition on GFWL can do so "for the foreseeable future," said Peter Rosas, senior online community specialist for Capcom, in a post on Capcom-Unity. Those who bought the game through Steam will be able to automatically download the new Steamworks version for free, and after it's downloaded, it will prompt players to copy over their save data from the GFWL version.

Players who originally bought a retail copy of Super Street Fighter 4: Arcade Edition will have a somewhat more complicated process to go through. They'll have to input their original GFWL product key into the "activate a product on Steam" box, and then they'll be able to download the Steamworks version of the game and copy over their saves.

However, said Rosas, neither paid nor free DLC will be transferred from GFWL to Steamworks in this process. Add-ons for the game consist of packs of alternate costumes for the characters. It's unclear if that applies even to DLC that was purchased through Steam; we've reached out to Capcom for more details, and will update this article with any information we receive.

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