Tetsuya Mizuguchi, creator of music-based games Rez and Lumines, has returned to game development proper — having stepped away from his company Q Entertainment nearly two years ago— and is already thinking about his next original title, the designer told Edge.
Mizuguchi left Q in 2012 not long after the studio released Lumines: Electronic Symphony for PlayStation Vita for a project professor appointment at the Graduate School of Media Design at Keio University. He is now in Japan working on a handful of unannounced social games, but only in an assisting capacity. The developer is already planning a new project he can call his own and hopes to have something to share this year or in 2015.
"This is a big thing for me,” he added, referencing his BitSummit keynote in which he spoke about synaesthesia, a neurological phenomenon that can make people see sound. “I started that kind of concept in games with Rez, and this is a long journey, across Rez and Lumines and Child Of Eden, and maybe Space Channel 5 too. That part of my DNA will never die, so this is kind of a life’s work for me."
Rather than work in a "traditional" studio, Mizuguchi is planning to seek out people he wants to work with and assemble a small group of freelancers to develop the game. Rather than start a new company or return to his old one, he wants to hand-pick a team of skilled experts.
“I’ll connect with people and put together a group who are essential to the project, and then for the next project I’ll start again," he explained. "Everyone will be freelance. It will be similar to how you make a film or how you make music, with a group of independent people with specific knowhow working together.”