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Alien: Isolation devs bringing characters to life with performance capture

Samit Sarkar (he/him) is Polygon’s deputy managing editor. He has more than 15 years of experience covering video games, movies, television, and technology.

Alien: Isolation developer The Creative Assembly is turning real people into the game's characters using performance capture, and the studio provided a glimpse at the process in a new developer diary today.

"This is a credible world with believable characters — characters we want you to care about," said Al Hope, creative lead on Alien: Isolation.

The video features two of those individuals: Amanda Ripley, who is looking for the missing vessel Nostromo and her mother, Ellen; and a Weyland-Yutani employee named Samuels. Aiien: Isolation takes place 15 years after Ellen Ripley and the Nostromo disappeared. The developer diary also takes viewers behind the scenes of the production of the game, with shots of the actors in performance-capture costume.

Alien: Isolation is set for release Oct. 7 on PlayStation 3, PlayStation 4, Windows PC, Xbox 360 and Xbox One. For more, check out our hands-on impressions from the 2014 Game Developers Conference.

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