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Supergiant's Jurney moves on to Oculus

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Supergiant Games' senior programmer Chris Jurney has quit the company to work for Oculus on its new Rift virtual reality system.

In a tweet today, he said that he is moving on "at the end of the month to help make VR awesome." While at Supergiant, Jurney worked on Bastion and Transistor. Previous positions include lead programmer at Double Fine as well as stints at Relic and Kaos.

"I've always wanted to work in VR," said Jurney in an email interview with Polygon. "Part of the way I ended up talking to Oculus is because of a mid-party rant at GDC about how my primary religion is VR, The Lawnmower Man is one of my favorite movies, and how I can't wait to abandon my meat sack for a full time virtual existence. I spent 100s of hours in a VFX1 headset in college wandering around Quake 1 looking forward to better future VR that never materialized.

"I think we're on the cusp of truly great fully immersive virtual experiences, and I want to help make that a reality. I'll be on a small team doing prototypes, which is my favorite type of work. I'm really looking forward to getting my hands dirty in virtual space."