InXile's role-playing game Torment: Tides of Numenera has been pushed back from a proposed launch window of early 2015, to late 2015.
According to a developer blog post, the delay has been caused by updates to InXile's other RPG, Wasteland 2, which is due to be released in August. "Wasteland 2's success in Early Access allowed us to spend more time improving it, which also meant we had more time in preproduction on Torment," stated the blog post. "We've had more time to prototype, improve tools, iterate on our processes, etc. before entering full production. This has been a great thing for everything, except for our release date."
Tides of Numenera is the follow-up to 1999's Torment: Planescape. It raised over $4 million in a 2013 crowd-funding campaign. The Unity-developed game is based on the Numenera tabletop universe.
"Now that we have a more certain roll-off plan for the production team from Wasteland to Torment, we're better able to predict the shape of our schedule," added the blog post. "The first half of 2015 isn't realistic anymore and we're looking at the fourth quarter of 2015."