We've had ample time now to give WildStar a second, more comprehensive Overview — but we find ourselves hung up on a single facet of it.
It kind of seems like developer Carbine Studios shot itself in the foot — WildStar is an immensely content-rich game, with huge areas to explore and a wide variety of activities to take part in. We haven't even come close to experiencing the full breadth of what the game has to offer; but that's really our own fault. Once we unlocked customizable player housing, we didn't really need to do or see anything else.
In today's Overview of WildStar, Phil and I fling psychic energy-eagles at our enemies, bounce twenty stories into the air on hovering trampolines, and then we spend like 15 minutes decorating a room. Sorry that we don't get to the exciting stuff until the end, there.