Coffee Stain Studio's absurdist indie hit Goat Simulator is coming to retail stores in North America this July after distribution rights were acquired by publisher Deep Silver, the company announced.
Speaking to game developer Armin Ibrisagic, the indie studio was approached by a company to bring a retail version of Goat Simulator to stores some time ago, we're told.
"Steam has always been our primary source of income," he said, "so a retail version is nothing we planned or thought would bring us a lot of income, we were more motivated by the fact that a physical box with a goat's face on it is pretty funny shit, so we decided to go for it."
Ibrisagic adds that while it's too early for the team to have comparable sales figures, he believes the Goat Simulator fanbase will continue to come largely off the back of digital and Steam sales.
'physical release so that you can buy two and wear one around your neck' says Ibrisagic.
"I think Steam will always be our primary source of income,but it might be fun for people to show off Goat Simulator in their game shelves at home, and we might reach a target group that we usually wouldn't reach, which is always fun.
"I can just imagine a mom seeing it in a store and being like 'Oh, Goat Simulator, that sounds like a fun game where you take care of farm animals, little Timmy will love this!' and the next day when they're having dinner, Timmy's like 'Mom, this food is penis shaped.'"
Goat Simulator hits retail stores in mid-July for $9.99 and includes the game's last major content patch, patch 1.1., which brings local multiplayer to the game, alongside new goats and game modes. The game, which originally released digitally in April, also allows users to make their own goats, levels and missions using Steam Workshop.