ZeniMax Studios is working to correct some of the "grindy" problems of its massively multiplayer online role-playing game The Elder Scrolls Online, beginning with balance changes in post-level 50 zones, according to a post on the game's official website.
ZeniMax hopes to eliminate problems such as area difficulty, rewards not matching their effort and more. Once problems are addressed with the Veteran System, player vs. environment gameplay will be "a much more compelling" experience.
"Our goal is to remove the feeling of 'have just hit a wall of difficulty' that many of you have commented on — you'll be able to solo much more easily," the post reads.
"One of the guiding principles of our Veteran gameplay was to encourage people (not force them) to group. We wanted people to be able to solo to max level, but still wanted you to participate in group content ... But this hasn't been well-received. Many of you love the game you played from 1-50, and the Veteran-level zones are too much of a departure from that experience."
Although the full lineup of changes will take time, players can expect difficulty in Veteran zones to ramp up slowly, increased XP from PvP and a new Veteran System based on character customization. More announcements on game changes are expected at QuakeCon, which kicks off July 17.