Destiny is designed to keep players coming back after its story concludes, developer Bungie's Luke Smith told IGN.
The first part of the multiplayer first-person shooter will usher players and their character through a narrative, but the developer has a plan to keep players on our solar system's battlefields.
"I think Destiny's endgame begins as soon as you see the way the story ends," Smith said. "As soon as you see the way we wrap up the sort of first piece of the adventure that we're going to tell … we want to set you back out into the world to keep going. We want to try to align your motivations as the player with the motivations of the character who you've been pushing around this world. So for us I think a bunch of the endgame starts right at level 20."
Bungie is designing scenarios similar to massively multiplayer online raids. Unlike the campaign, where events are tuned to players' levels, post-campaign multiplayer excursions will offer a different set of challenges for the raiders.
"In a raid, when the raid begins at level 25, it's not where it ends," he said." Like part of going the raid is the journey of gearing up — building your arsenal to react to the situations that it's going to ask you to go through."
Beyond the raids, Destiny will offer new daily content that Bungie hopes also attract players.
"A lot of what's going to drive you is going to be logging in every day," he said, "seeing what's in that featured activities pane on your director, and then going into the Tower to get your bounties for the day."
For more on Destiny, which is scheduled for a Sept. 9 release on PlayStation 3, PlayStation 4, Xbox 360 and Xbox One, check out the video below, which chronicles our time with the recent beta on PlayStation 4.