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OId-school arena shooter acts as if military shooters were never made

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A new shooter is so old-school its creators are basically pretending as if the past 15 years of FPS development never happened.

Toxikk "plays as if today's military shooters never existed," developer Reakktor Studios promises on the game's official page. It tosses a lot of red meat to fans of arena shooters like Unreal Tournament, with lines like this:

  • "[T]here is no leveling, no skill-trees, no perks, no cover systems, no classes, no configurable weapons and no iron sight aiming."
  • "Instead you get fast and precise movement ... double jumps, dodge jumps, booster pick-ups, nine iconic weapons to be carried around simultaneously ... and everything else that made these kind of games so addictive. "
  • "We believe that shooters are meant to be played with mouse and keyboard. That's why Toxikk is exclusively designed for PC. At this point, we do not intend to port the game to any other platform."

And the biggie:

  • "Toxikk is not free-to-play. We believe that 'classic Arena-FPS' and 'Free-to-Play' (F2P) don't go well together. ... Allowing players to buy different (i.e. better) weapons or to permanently boost their stats does totally contradict the idea of classic arena FPS gaming in our opinion."

Not sure if that's a shot at "Project Bluestreak," the upcoming free-to-play arena shooter by Cliff Bleszinski; to be fair, Reakktor has (or had) made free-to-play games of its own, such as Black Prophecy (an MMO which closed in 2012).

Development of Toxikk is so far being funded with pre-orders, in packages that range from $5 to $90. Reakktor plans to put Toxikk into a closed beta through Steam Early Access sometime in the last three months of this year.