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What an awful week for the culture that surrounds and influences video games.
Last week, a game designer's personal life was exposed to the internet, and used to justify physical threats to both the developer and her colleagues. The designer was one of many people targeted in an orchestrated harassment effort directed at game developers.
On Friday, harassers hacked game designer Phil Fish's Twitter account and website. Fish, at least briefly, contemplated selling his company and leaving the industry altogether.
On Sunday, a fake bomb threat from a hacker group diverted the flight of Sony Online Entertainment president John Smedley.
That day, the same hacker group claimed responsibility for shutting down Sony's PlayStation Network. According to an official earnings forecast, an attack that shut down the same network in 2011 and lasted for days cost the company $170 million.
On Monday, prominent media critic Anita Sarkeesian posted a video to YouTube that criticized the use of women as background decoration, particularly in violent and sexual ways.
Many of those who shared the post received threats and harassment. The following tweets were directed at game designer Tim Schafer on Tuesday and Wednesday.
@TimOfLegend Supporting antia? Looks like I'm not buying any of your shit anymore. Such a shame, I thought you were a decent person.
— SlayerofBullshit (@AkarinYuriU) August 27, 2014
@JonTronShow @TimOfLegend can you people just leave my games alone? No women gave a fuck about gaming pre 2005 can you fuck off please???
— Kamal Noor (@KNoor1997) August 26, 2014
@TimOfLegend @C418 imagine no violence EVER was shown to females in video games. this woudl just not work. welcome to reality.
— CURΛXU (@CuraxuCreation) August 26, 2014
@TimOfLegend I think it's time to kill yourself Tim, you've outlived your welcome
— Dr. Amazing (@DubsNice) August 26, 2014
The response directed at Sarkeesian was louder, more aggressive and more dangerous.
I usually don’t share the really scary stuff. But it’s important for folks to know how bad it gets [TRIGGER WARNING] pic.twitter.com/u6b3i0fysI
— Feminist Frequency (@femfreq) August 27, 2014
Death and rape threats forced Sarkeesian to leave her home for safety. These threats are merely a cross section of the cruel and frightening harassment Sarkeesian has faced in her career.
Yesterday, a SWAT team threw a young man to the ground at gunpoint on a livestream, playing into a plan of online griefers who called 911 with a false report of an active shooter. The Littleton Public School District in Littleton, Colorado, locked down a number of schools in reaction to the same threat.
Good, positive and kind action happened this week, too. Progress, while not always as loud as repression, is being made in games culture.
Two days ago, GaymerX rebranded as GX: Everyone Games. Its Kickstarter campaign has raised $46,085 at the time of publication for an inclusive video game convention. Sarkeesian's critical videos have helped many developers to reassess how they create games and what they include in them.
I'm proud Bungie had @femfreq to visit a few years ago. The discussion is important.
— Andrew G Davis (@agdtinman) August 27, 2014
How games' lazy storytelling uses violence and rape against women as wallpaper http://t.co/4esUDv2Idn pic.twitter.com/YkRhgRzMk3
— Cory Doctorow (@doctorow) August 27, 2014
And creators outside video games also showed their support for Sarkeesian's work.
"Sociopaths" is the right word. "@femfreq: "Go ahead, screen capture this and tweet it you piece of shit" ummm… ok. pic.twitter.com/O7xJ6CqXwj
— Rian Johnson (@rianjohnson) August 27, 2014
Watch the @femfreq #TropesvsWomen vids. Even if u think u get it, the sheer tonnage makes misogyny seem newly appalling.
— Joss Whedon (@josswhedon) August 27, 2014
I watched a bunch of women get sliced up in video games and now I'm watching it on my twitter feed. @femfreq is just truth-telling. Deal.
— Joss Whedon (@josswhedon) August 27, 2014
This week, it should be clear to this community that games are at a cultural turning point. No longer are games designed, marketed and sold to a niche group of young men. Games are now ubiquitous; their ability to provide a safe space for experimentation and empathic experiences serves a population that, in a time as economically and politically bleak as this one, needs them desperately. More games are being created by more people for more people than ever before.
'Hardcore' and 'casual' refer to one's approach to a video game, not a game type. There are casual Dark Soulers & hardcore Candy Crushers.
— Simon Parkin (@SimonParkin) August 28, 2014
Two groups are at opposite ends of this moment:
One side has folded its arms, slumped its shoulders while pouting like an obstinate child that has learned they are getting a little brother or sister but wants to remain the singular focus of their parents' affection.
The other side has opened its arms, unable to contain its love and compassion, because they understand they are no longer alone.
This week, the obstinate child threw a temper tantrum, and the industry was stuck in the metaphorical grocery store as everyone was forced to suffer through it together. But unlike a child, the people behind these temper tantrums are hurting others. It's time to grow up. Let's not wait until next week to start.