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Here's how Halo looked back in 1999

Samit Sarkar (he/him) is Polygon’s deputy managing editor. He has more than 15 years of experience covering video games, movies, television, and technology.

Bungie's biggest bet yet, Destiny, is coming out next week. So here's a trip down memory lane back to when the studio was independent, just like it is today.

In July 1999 at the Macworld conference in New York, Steve Jobs, then the interim CEO of Apple Computer, announced Halo: Combat Evolved. The game, Jobs said, would be released simultaneously on Mac and Windows PC early in the following year.

Jobs then introduced Jason Jones, co-founder of developer Bungie, who told the crowd, "Everything you're about to see is being rendered in real time on a Macintosh, using OpenGL." IGN reported at the time that Halo was a "third-person action/adventure title."

Here's the three-minute montage of Halo that Jones showed, as posted on YouTube today by Marty O'Donnell, the composer of the game's famous orchestral score.

Of course, Halo took a major departure from that point. Microsoft announced in June 2000 that it had bought Bungie, which had spent much of the 1990s focused on developing games on Mac. Bungie then turned Halo into a first-person shooter, and it was released exclusively on Xbox in November 2001 as the console's marquee launch title. Gearbox Software's PC port of the Xbox version did not arrive until September 2003, and Westlake Interactive brought the game to Mac in December 2003. Bungie split off from Microsoft in late 2007, becoming an independent studio once again.

Destiny will be available Sept. 9 on PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.

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