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After the weird success of Goat Simulator, what comes next?

What's the next step for a game studio that accidentally found success in a bug-riddled gamejam entry about goats?

After reaching over $7.5 million in sales for Goat Simulator, Coffee Stain Studios is investing in a new IP that will veer away from the absurdist path the team stumbled on by chance, company head Armin Ibrisagic tells Polygon.

Ibrisagic's self-described joke game was a change in pace for the studio which made a name for itself creating popular tower defense hybrid games Sanctum and Sanctum 2. After four years of developing the Sanctum IP, the team broke into two groups to begin work on two new titles. A new and still unannounced IP would take most of the studio's experienced developers while the remaining staff would begin work on a jam session to train its newly hired programmers and take a break from the years of tower defense churn.

However, the studio would put its secret IP on the backburner after its goat simulation game proved more successful than anticipated.

Goat Simulator has since made more in revenue than all of the studio's games combined, says Ibrisagic, and now it's only since releasing a game that lets its players control a flailing, buggy, fainting goat, that the studio is once again moving forward with its original secret IP, while also supporting the game about goats.

Coffee Stain Studios is scheduled to bring Goat Simulator to iOS and Android later this month, full with replicated bugs from the PC edition, for $4.99, in addition to an Xbox port by developer Double Eleven. The team remains close lipped about its new, goat unrelated IP.

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