To show off the graphical capabilities of the new iPhone 6 and Metal, iOS 8's new graphics API designed to improve performance, the company showed off the upcoming MOBA Vainglory at Apple's event today. What's Vainglory?
Vainglory is a forthcoming multiplayer online battle arena game, a la League of Legends and Dota 2, developed by Super Evil Megacorp for iOS. It's the studio's first game, but the people making the MOBA designed specifically for touchscreens are industry vets. Led by chief operating officer Kristian Segerstrale, former head of digital at Electronic Arts and founder of Playfish, and CEO Bo Daly, formerly of Rockstar and Gazillion, Super Evil Megacorp is made up of developers from Riot Games, Blizzard, Insomniac Games and more.
The developer says Vainglory is an "unapologetically core" game designed specifically for mobile devices. Matches in Vainglory pit three players against three, each on their own mobile device, and matches last around 20 minutes, the developer says.
At today's Apple event, the developer showed off new particle and lighting effects for Vainglory running at higher resolution on an iPhone 6.
"Vainglory can now deliver a level of graphics performance and resolution beyond that of a Blu Ray player on a new HD TV," the developer boasted in a blog update today. "That's higher quality than most current game consoles can deliver-in your bare hands!"
Vainglory is, like other MOBA games, free-to-play. Players can pay to unlock content to customize their experience, but Super Evil Megacorp says it won't restrict gameplay with "timers, pay-gates or other mechanics that impede your ability to play."
Currently, Vainglory is in early access testing. The developer plans to roll out the game starting this October in Southeast Asia, New Zealand and Australia and go global by December.
For more on Vainglory, read Polygon's interview with Super Evil Megacorp leaders Segerstrale and Daly.