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Due Process is a clever, fast-paced, occasionally hilarious take on the SWAT genre

Charlie Hall is Polygon’s tabletop editor. In 10-plus years as a journalist & photographer, he has covered simulation, strategy, and spacefaring games, as well as public policy.

Still very early in the development process, Due Process is a tactical shooter that combines a dynamic planning phase with short, brutal close quarters combat action. Inspired by the 7 Day FPS, the team at Giant Enemy Crab wanted to recreate the tactical pace and drama of the classic SWAT and Rainbow Six games. The result is a multiplayer-only shooter that pits a small team of cops against a similarly-sized team of criminals holed up in a safe house.

Each team has 2 minutes to plan their assault or defense using a shared whiteboard. Tools like riot shields, breaching charges and night vision goggles spice up the action. Griffin McElroy, Ben Kuchera, Justin McElroy and myself joined the devs for an 8-player skirmish just last week. This video is not suitable for work (NSFW).

The team is only a year into development, but the game is already playable and fun. Much more refinement, including an art overhaul, are on the way. Release will more than likely come some time after 2015. You can see concept art in the YouTube video below.